Lego Batman Legacy of The Dark Knight is both the unexpected and expected next definitive entry in TT Games' lineup of Batman titles, beautifully blending eras and timelines, honoring the entire history [ or 'legacy'] of the dark knight while even dabbling into genre blending by ultimately giving fans the definitive, indirect sequel to the Arkham series we have been clamoring for since 2015. Lego Batman 4 - as you can call it in a literal manner - always felt as if it were an inevitability looming over our minds, just like Batman himself.
After Lego Batman 3, and TT's other games that followed, there was one question on many of ours minds: "What's next? Where else can they go? How much further can they innovate?" After the Lego Skywalker Saga most of us were, or, at least I was thinking the next logical entry has to be a Skywalker Saga-inspired over-the-shoulder AAA Lego Batman game. How incredible would that be? The innovative gameplay of Lego DC Supervillains with the Third-Person gameplay, and massive exploration of Lego Star Wars The Skywalker Saga, and potentially with Arkham-inspired combat. Well - here we are. The most logical/expected and unexpected, absolutely impossible game.
But it is of course not without its flaws, though compared to the disappointing lack of Lego's signature build-oriented creative level design in the Lego Skywalker Saga, the flaws are very miniscule. Where the Skywalker Saga gave Star Wars the definitive hub-open [somewhat Metroidvania style] world, the understandable lack of time to implement and polish mission structure and puzzle design game from conceiving the gorgeous massive galaxy lead to the overall replayability feeling hollow, with the large grind of hunting Kyber Crystals encapsulating the majority of the endgame experience. That being said, it did its job by respecting the franchise, and bringing it to a new generation, while also bringing non-gamer Star Wars fans to the gaming scene.
Lego Batman on the other 'claw' thankfully did not take the route DC Supervillains did by covering two large cities and an additional planet, plus level DLC, which on that note - the Skywalker Saga was unfortunately lacking. DC Supervillains is a fantastic and unique in-between experience that felt exactly like Lego Batman 1 and 2 while bringing a modern formula to the series. The exploration felt massive but was fairly condensed which makes it feel like a classic Lego game and a game the developers could enjoy creating throughout. Legacy of The Dark Knight provides the ideal blend between the two while only focusing on Gotham City, thus allowing it to be both massive and full of the classic Lego puzzles, creativity, and charm.
There is far too much in the game to cover in a single written review, but the gist is; it's fantastic and, again, feels like an impossibility because it is quite literally an Arkham game as it is as gorgeous as Arkham Knight, has a fully polished and easy to navigate closeup over-the-shoulder perspective, and - get this - Rocksteady co-developed it so it is in fact a spiritual successor and entry to the iconic series. The visuals and size of the city feel like the ideal blend of Arkham Knight and Gotham Knights, feeling both like the definitive version of Arkham Knight and what Gotham Knights should have been, proving that just because a game is within the same franchise as another game developer by a separate developer, that doesn't mean a studio needs to sacrifice existing fun gameplay already designed for the same character(s) in an attempt to be unique. If it ain't broke, don't fix it.
The music is a creative homage to every era of Batman, primarily Tim Burton, Christopher Nolan, and even certain musical cues reminiscent of Zack Snyder's universe, though the developers opted to have the story focus on the Burton, Schumacher, and Nolan films with unfortunately no levels taking place in the Adam West or Snyder universes - despite having even created an entire chapter dedicated to Batman The Animated Series. Granted, those eras do not feel left out and 'Batfleck' was cleverly incorporated into the story near the end. Hopefully TT will release levels covering those eras and will return to their roots of releasing many levels to accompany a current title.
The most important factor is that this version of Gotham finally gets Gotham right. It feels alive and the civilians - although not very reactive to your destructive actions, but will engage with you exactly as civilians in NY from Insomniac's Spider-Man games do - feel like they have their own lives. Gotham Knights deserves credit for its beautiful comic/Schumacher-inspired visuals and its attempt at creating a lively city, which I'd personally say it succeeded in for the most part. You could even attack civilians, which is still a funny inclusion but suits the experience of being a vigilante. Legacy of The Dark Knight grabbed all the best and to-be-improved areas from so many recent games and perfected them in ways that are completely engaging for adults and easy for kids to adapt to, although, there are several puzzles that will make you ask "this was designed for kids?" because there are some that will stump adults due to their somewhat extreme specificity that at least 99% of kids will not figure out. But at the same time, that is great, because that gives something for both a kid and adult to do together.
I hope TT continues the current formula and creates the definitive Spider-Man game. I wouldn't be surprised if we will see them do the same for Harry Potter, Indiana Jones, and maybe even Star Wars, one last time. I have personally been waiting for a Clone Wars-centric game covering the entire series, with Rebels DLC. Overall, if you are a Batman fan, a Lego fan, a gaming fan, a cozy home base builder enthusiast, or most or some of those, you will enjoy the game. It has some bugs - most notably the grapple detection sending you zipping in a different direction due to the speed of the reticle changing or just getting you stuck under a ledge - or even on occasion, getting the ai stuck, and some bugs that temporarily cause an objective to not update, but none of these are extreme nor happen often.
The performance is also strong and there is plenty to do in the endgame, though despite all the easter eggs, and collectibles, you may find yourself feeling empty as you will mostly be left will gliding or driving around and looking for any other unique sights or just replaying missions. But Arkham and previous Lego games have thrived with less so if you are not turned off by the Lego aesthetic, then you will most likely be playing this game for years to come. Lastly, the most beautiful aspect throughout the hype toward the game was seeing so many choose to buy the physical edition, even if they do not own an Xbox, PS5, or a Switch 2. That just shows the power and importance of physical media, collecting, and nostalgia. Besides, these days digital games cost the same as physical releases until sales happen so it's best to buy physical when available and as retail or less.